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Again, the lower allocation of tensor cores in the TU106 chip found in RTX 2060 and RTX 2070 has zero impact on DLSS performance. RTX 2060, 20 all deliver an improvement to performance here over 40 per cent, so this is well worth the very small impact to overall visual quality. Its anti-aliasing solution is one of the better TAA implementations we've seen, and so DLSS quality isn't quite as impressive in comparison to Final Fantasy 15, where DLSS actually manages to look better in many cases. The Epic Infiltrator demo is essentially a showcase for the features of Unreal Engine 4 - a technology that is deployed in many modern games. Manage cookie settings Epic Infiltrator Demo This content is hosted on an external platform, which will only display it if you accept targeting cookies. The results here suggest that the RTX 2060 with DLSS active can offer ballpark GTX 1080 Ti performance - which has obvious implications for pairing this GPU with a 4K display. The RTX 2060 provides just as much of a boost to frame-rate in percentage terms as the RTX 2080 Ti, suggesting that the pared back tensor core allocation in the baby Turing GPU has little to no impact on the potency of the DLSS technology. The RTX cards deliver a 37 per cent to 39 per cent performance improvements when comparing the same content between standard TAA and Turing's DLSS. We've chosen three excerpts from the benchmark that are mostly stutter-free for our testing. It's based on the standalone benchmark Square-Enix released prior to the game shipping, and overall performance is jerky and sub-optimal - possibly because a ton of GameWorks technologies are layered one on top of the other. Further Turing technologies - like mesh shading, for example - are also integrated into the silicon and we'll be interested to see whether these get the kind of take-up we expect for VRS and especially DLSS.įirst up, a word of warning about this demo. Only one game supports it at the moment - Wolfenstein: The New Colossus - but the performance metrics on this page should demonstrate how valuable this can be, with a maximum increase in the area of 15 per cent noted in our analysis. Variable rate shading essentially reduces complexity in areas unlikely to be picked up by the human eye. As the numbers on this page suggest, DLSS with 2060 effectively delivers similar performance to RTX 2080 and GTX 1080 Ti without DLSS. The RTX 2060 is an accomplished performer at 1440p resolution and that's the base resolution used for DLSS rendering at 4K. If you skip ahead to the end of this review, you'll see some quality comparisons there, but to put it simply - we're impressed with this technology. Both promise to deliver improvements to performance and in theory, they can be stacked one on top of the other as well.ĭeep-learning super-sampling essentially sees the GPU render each frame at a lower resolution, before using a deep-learning algorithm deployed on Turing's tensor cores to intelligently upscale the image. We're going to take a closer look at two of those features on this page - deep-learning super-sampling (DLSS) and variable rate shading (VRS). NEW: Due to the recent increased amount of spam all links will require moderator approval.Ray tracing is the top-billing feature of the new RTX line of Nvidia graphics cards, but the Turing architecture actually features a wealth of potentially game-changing features that could come to the fore in the future.If you have any questions about the commenting policy, please let us know through the Contact Page.If you would like to appeal for a comment section ban to be removed, please use this page.VideoCardz Moderating Team reserves the right to edit or delete any comments submitted to the site without notice.Please note that comments that attack or harass an individual directly will be deleted and such comments will result in a ban.
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